One More Lawn Cutting Height: 5 cm, 3.5 cm and More
How the One More Lawn deck lever works, why Elvira wants exactly 5 cm, what 3.5 cm means on the golf course, and how to stop losing height points.
One More Lawn's cutting height is set with the deck lever: look at the lever, scroll, and watch the number in the HUD. Elvira's backyard wants exactly 5.0 cm. The golf fairway in the demo reads 3.5 cm. The receipt's height line is worth 100 points when the deck matches, and it does not care how good the stripes look.
That is the whole system in one paragraph. The rest of this guide is about setting it accurately, keeping it set, and knowing when the job wants a different number. The free demo ↗ is the only public build where you can move the lever before launch.

How to change the deck height
The default prompt is "Deck lever: look at it and scroll". The sequence is:
- Sit on the mower and look down at the deck lever.
- Scroll up or down until the HUD number changes.
- Stop when you reach the target.
- Drive one short test pass and check the number again.
The lever is not a menu. It is a physical control on the machine, and it can move when you bump something. After a collision, a fence scrape or a trip through a ditch, glance at the HUD before you continue.
On a controller, the binding is whatever you set in Options > Controls. On a wheel setup, bind the lever somewhere reachable; you do not want to let go of the wheel to change height at the edge of a green.
The numbers we know
| Job or surface | Height | Source |
|---|---|---|
| Elvira's backyard | 5.0 cm | Receipt line: "Deck at 5 cm"; HUD in the co-op screenshot. |
| Golf fairway | 3.5 cm | Demo HUD on the fairway; subtitle says "The little road. 3.5." |
| Golf green | Shorter than the fairway | Official description: greens, fairways and tees have different heights. Exact number not published. |
| Golf tee | Job-specific | Same official description. Follow the prompt and the height score. |
| Front yard | Default | Tutorial job; no exact target is printed on the receipt. |
| Island | Follow the job prompt | The wedding lawn mixes long grass and tight edges; do not assume one number fits all. |
Do not invent a green height from real golf. The game uses its own scale, and the exact green number is not in the store description or the demo UI I could inspect. Set what the job shows, then trust the height line on the receipt.
Why height is worth 40% (probably)
The 94.0% receipt breaks down as 100% coverage, 100% height and 70% care. If the weights are 40/40/20, height is tied with coverage as the most valuable line. That fits the design: the deck lever is the first mechanical skill the tutorial teaches, and the receipt calls it out by name.
The exact formula is not published. The 40/40/20 split is an inference, explained in the perfect lawn scoring guide→. Even if the weights are slightly different, the practical advice is the same: set the target before you move.
Setting height for Elvira
Elvira's job is the best height classroom because the target is explicit and the lawn is long enough to punish drift.
- Set 5.0 cm before the first pass.
- Trim the fence line first; the trimmer does not care about the deck number, and it keeps you from scraping the wall.
- Mow the open middle in long passes.
- Check the HUD after the shed, the gate and the garden beds.
- Do not change height to "fix" a scalped spot. The receipt checks the deck, not the repair.
If the height line comes back below 100%, the deck moved or you changed it. It is rarely a mystery.
Setting height for the golf course
Los Teros is the only job that asks you to switch heights on purpose. Greens, fairways and tees are cut at different numbers, and the bunkers are raked rather than mowed.
A working order:
- Fairways first at 3.5 cm. They are the largest area and the easiest place to build speed.
- Greens next at the shorter setting. Slow down; a green is small and the edge is easy to scalp.
- Tees last at their own setting. Check the prompt before each one.
- Rake the bunkers with the rake, not the mower. Pull towards you or push, and turn the rake to make curves.
The two playable holes use a driver and a putter. Golf is a break from mowing, not a replacement for it. If you are short on time, finish the cut and the bunkers before you tee off.
Co-op height discipline
Every player has their own deck lever. In a six-player lobby, one person at 4.5 cm can drag the height score down even if everyone else is perfect.
- Announce the target before the job starts.
- Ask everyone to read their HUD number back.
- Re-check after the first collision.
- If someone is new, give them the trimmer or the bag runs instead of a mower lane.
The co-op guide→ has the full role setup.
Common height mistakes
- Setting the lever by feel. Use the HUD number, not the lever position.
- Changing height mid-lawn. The deck does not remember your intentions.
- Mowing a green at fairway height. It looks fine until the receipt.
- Assuming the island has one target. Read the job prompt.
- Trusting a video that says "2.5 cm is best" without a receipt. If the job does not ask for it, it is not the target.
FAQ
What is the deck height for Elvira in One More Lawn?
5.0 cm. The receipt explicitly checks "Deck at 5 cm".
What is the golf fairway height?
3.5 cm, as shown in the demo HUD and the in-game subtitle.
What height are the greens?
Shorter than the fairway, but the exact number is not published. Use the job prompt and the height score.
Does cutting height affect grass growth?
The game has fertilizer that makes grass grow back, but I found no evidence that a specific deck height changes regrowth speed. Set the height for the score, not for farming.
Official source: One More Lawn on Steam ↗ and the 0.9.18 control remapping notes ↗, plus the deck readouts visible in the official screenshots.

